EXPERIMENTS
This page is a sketchbook of some of my experiments. You'll find prototypes, ideas, visual concepts and in depth explorations with sensors and real-time software such as Touchdesigner, Houdini, AI generated stuff, all mixed together in no particular order.
Midjourney AI generated interior design
Midjourney AI generated interior design
Midjourney AI generated interior design
Midjourney AI generated interior design
Frozen in time…Houdini experiment using liquid mesh via particle simulation following a hand drawn path
Houdini experiment using liquid mesh via particle simulation following a L-system tree path
Houdini experiment using liquid mesh via particle simulation following a hand drawn path
Frozen in time…Houdini experiment using liquid mesh via particle simulation following a hand drawn path
Another study using light tubes, again based on the topography of a mountain scape generated via photogrammetry. The light input is interactive and uses blob tracking with an added fluid simulation. Made with @touchdesigner
Study for a light grid installation using the topography of a mountain terrain generated via photogrammetry, extracted point cloud / mesh and reduced polycount. Then pixelmapped points representing LEDs in this visualisation.
Further study for a light installation using the topography of a mountain scape generated via photogrammetry, created a 3D model and using the wireframe for the LED paths…made with touchdesigner
This is a gallery view of the Timeless Spaces NFT digital art series. Made with touchdesigner.
Space - audio reactive data sculpture with Saturn like rings floating in space. The colors and movement of the inner rings are informed by the music
Interactive liquid texture experiment.
Generative shape shifting landscapes using instancing through satellite depth maps
Liquid Glass - audio-reactive liquid simulation. The liquid gets triggered by high, mid, and low frequencies of the sound.
Real-time curl noise experiment
Fluid Simulation. Interactive installation using Microsoft Kinect Sensor to detect motion.
Real-time vector field experiment
Flow. Real-time generative data painting.
Flow 2. Real-time generative data sculpture.
Pointcloud displacement. Interactive installation using Microsoft Kinect Sensor to detect motion.
80ties Laser Style. Interactive installation using Microsoft Kinect Sensor to detect motion.
Liquid Paint. Interactive installation using Microsoft Kinect Sensor to detect motion
Volumetric Light Cubes. Interactive installation using Microsoft Kinect Sensor to detect motion.
Interactive Strings. Installation using Microsoft Kinect Sensor to detect motion.
Plexus System. Installation using Microsoft Kinect Sensor to detect motion.
Real-time 3D noise particle experiment
Interactive Surface Prototype. The previous purpose of stores was to stock and sell products. In the digital age, this is no longer enough: stores must now be a place for experiences. With the advent of social networks, such as Instagram, these experiences need to be differentiating, visual and shareable. By overlaying digital content on top of physical products, retailers and brands can enrich the shopping experience, drive remarkable product conversion lift and surprise and delight their customers.
Nebulae - audio-reactive spatial installation concept in a half circular shaped, mirrored cladded room.
WAVES: audio-reactive spatial installation concept.
Untitled. Real-time generative painting
Untitled II. Real-time generative painting
Infinite loop floating cloth experiment
Sound-reactive shapes experiment
Experiment creating infinite traveling landscapes with animated characters (mixamo) and particle simulations
Untitled III. Generative painting experiment
Audio-reactive Data Sculpture
Untitled IV. Generative painting experiment